We check the extents, so there's no need to check overlap before.
*/
damage = gdk_draw_context_get_frame_region (GDK_DRAW_CONTEXT (context));
- if (cairo_region_contains_rectangle (damage, &whole_surface) == CAIRO_REGION_OVERLAP_IN)
- return NULL;
-
- /* If the extents match the full-scene, do the same as above */
+ /* If the extents match the full-scene, return NULL */
cairo_region_get_extents (damage, &extents);
if (gdk_rectangle_equal (&extents, &whole_surface))
return NULL;